The project you have just generated works with the version 1.0d11 of ODF working on top of the OpenDoc DR4 for the Macintosh. This version of ODF is not cross-platform due to the too numerous differences between the current Macintosh and Windows version of OpenDoc.
The generated part has exactly the same functionalities as the ODFDraw example distributed with ODF.
The folder containing this README file should be located at the same level as the ODF folder.
This template generates 6 possible ways of building your sample:
- CodeWarrior 7.x PowerPC (Debug version)
- CodeWarrior 7.x PowerPC (Release version)
- Symantec C++ for Power Macintosh (Debug version)
- Symantec C++ for Power Macintosh (Release version)
- Symantec C++ for MPW (Debug version)
- Symantec C++ for MPW (Release version)
Your are free to discard folders for build environment you are not going to use.
Be sure you have correctly installed ODF. In MPW or Toolserver type the following command:
echo {ODF}
Your should get the full pathname of your ODF folder.
How to build with CodeWarrior 7.x
Launch CodeWarrior and then (from MPW or Toolserver) run the script called "Build". This script invokes the Rez and ODFRC tool to compile the resources and then, using AppleScript, asks CodeWarrior to open <YourPartName>.MW.pi project and compile it. This script uses the file called 'MacMake.bmk' located in the Sources folder. If you add new resource files, you need to modify this script.
Your part editor will be located in the Bin folder. Put an alias to this folder in your editors folder.
How to build with Rainbow
1- From MPW or ToolServer run the script called 'Build'. This script invokes the Rez and ODFRC tool to compile the resources.This script uses the file called 'MacMake.bmk' located in the Sources folder. If you add new resource files, you need to modify this script.
2- Run the Applescript "Make Rainbow Project"
3- From the Build menu chose "Build Library"
How to build with Sysmantec C++ for MPW
From MPW or ToolServer run the script called "Build". Your part editor will be located in the Bin folder. Put an alias to this folder in your editors folder.